3D Character Design · Visual Development · Production Thinking
Characters. Built in 3D.
Johnny Otto I develop characters as complete production-ready ideas—clear silhouettes, expressive performance ranges, intentional topology, and costume systems designed to hold up from every angle.
16
Character systems
64
Development boards
01 / Stylized creature
Atomic Gator
Turnaround
Expressions
Topology
Asset breakdown
02 / Stylized creature
Pepper
Turnaround
Expressions
Topology
Asset breakdown
03 / Stylized creature
Francine F'Ret
Turnaround
Expressions
Topology
Asset breakdown
04 / Stylized creature
PoPo
Turnaround
Expressions
Topology
Asset breakdown
05 / Stylized creature
Dusty Kleenitup
Turnaround
Expressions
Topology
Asset breakdown
06 / Stylized creature
Ramone
Turnaround
Expressions
Topology
Asset breakdown
07 / Stylized creature
Tiff
Turnaround
Expressions
Topology
Asset breakdown
08 / Stylized character
Bruno Bun
Turnaround
Expressions
Topology
Asset breakdown
09 / Stylized character
Abbey Wonderteen
Turnaround
Expressions
Topology
Asset breakdown
10 / Stylized villain
Ratmananoff
Turnaround
Expressions
Mesh study
Asset breakdown
11 / Sci-fi character
Breacher
Turnaround
Expressions
Topology
Asset breakdown
12 / Mechanical character
Draug
Turnaround
Expressions
Topology
Asset breakdown
13 / Sci-fi character
Pathfinder
Turnaround
Expressions
Topology
Asset breakdown
14 / Sci-fi character
Saboteur
Turnaround
Expressions
Topology
Asset breakdown
15 / Sci-fi character
Salvager
Turnaround
Expressions
Topology
Asset breakdown
16 / Sci-fi character
Signal Ghost
Turnaround
Expressions
Topology
Asset breakdown